Going It Alone: How to Make Your Stuff In China, Part 2

11 April 2010 | tech | Tags: , , , ,

Read Part 1 of this series by Adam Hocherman.

I am sitting in the lobby of the Royal Plaza Hotel in Mong Kok waiting for the owner of the factory that makes our Neverlate and Quad-Timer items to pick me up. The final legs of my journey were largely uneventful although it was nearly 2am local time before I finally closed my eyes to go to sleep last night. Dealing with the jet lag on the way out is easy. I basically stayed awake the entire time, dozing in out of a half-sleep the way that someone who is over six feet tall does on airplanes. Some five small airplane meals later, I had lost track of what meal I was supposed to be on. Acclimation to the time zone on the way back is much more difficult and if you’ve ever been to the International Pavilion at the CES you can attest to this first-hand through the observation of countless sleepy Asian booth attendants nodding off in uncomfortable plastic rented chairs.

Before I continue where I left off from last time, I’d like to pause to address the question that was the inspiration for writing this article. That question is why? Why “go it alone”? Why take the route that I’ve taken rather than license your idea (actually, let me be more specific – your product concept) to another party? I am of the opinion that there is a place for licensing, but it is not for low cost – say, sub $100 – consumer products. If you have a proprietary technology – something that you embed in another product then, by all means, license it. If you have an idea for a consumer product and the desire/willingness to put for the effort to bring it to market, then you should go it alone. The reasons are many, but the main ones are (1) IP, (2) margin and (3) control. Let me speak to these one at a time.

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